Nov 22, 2005, 08:10 AM // 08:10
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#161
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Frost Gate Guardian
Join Date: Sep 2005
Profession: N/Mo
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did the full run last night for the first time, finally got passed the scales (i used endure pain)
the spiders themselfs weren't that hard, but it took me a long time to clear them, think i did about 1hour and a half for the complete run
rewards: 1 shard, 1 sapphire, lots of choas axes and shadow staves but nothing fancy, and 1k worth of spider legs
it was fun, i'm gonna try other builds tonight, tnx for the tip!
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Nov 22, 2005, 11:26 AM // 11:26
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#162
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Frost Gate Guardian
Join Date: Sep 2005
Location: Philly
Profession: W/Mo
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tried build last night, took me 5-6runs to get to spiders then i finally figured out how to past skales :-D, patience.
does anyone know a free video recorder that i can use to record my run.
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Nov 22, 2005, 12:24 PM // 12:24
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#163
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Lion's Arch Merchant
Join Date: Jun 2005
Location: DMV
Profession: R/
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When you get to the skales, don't stand there and go, "Hmm.... Life transfer isn't so bad..... Maybe i'll fight them." 3 skales = 30+ seconds of - 12 degen.... Yea.... and when they use grenth's balance, have fun. Don't forget to use dolyak signet as well.... WTF do you think when you are fighing them?????
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Nov 22, 2005, 01:05 PM // 13:05
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#164
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Plkn
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i have a gold sheild, max armor req 8, it gives em health + 41 while hexed + received damage -3 while hexed, do you think that it is worth using, instead of grognars defender? 45/-2 stance sheild?
guna try this build tonight. Nice build by the way.
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Nov 22, 2005, 04:58 PM // 16:58
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#165
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Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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@shadowdaemon
are you sure you're healing often? i usually use healing sig at least twice in between healing spring interrupts per spider. i heal often, and i try never to let my health dip below 50%. i doubt that the shield should matter much. how much damage are you taking from spiders?
also, for those who are having trouble with the skales at the entrance to the beach, a little trick i learned is to make them fight the shadows. take out the driftwoods and the dryder at the entrance, and then wait there until the shadow patrol comes back. aggro the patrol, then run past the skales. more often than not, they will ignore you and fight each other. if you're daring, you can join the fight and take them all out if you pick your targets carefully. if not, just let them be. the shadows often win, leaving you a small area free of skales.
i think a stance shield is better for a run than a hex one. unless you plan on taking on the skales, you don't need the hex shield. then again, you only take on the skales when you have a death wish, anyway.
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Nov 22, 2005, 05:01 PM // 17:01
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#166
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Krytan Explorer
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The builds works for me but only the part where the spiders just keep coming is sooo hard (atleast for me it is) maybe i do something wrong... yes thats it
*continues talking to himself*
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Nov 22, 2005, 05:15 PM // 17:15
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#167
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Don't try to emulate what I did in the video, wait until you have done it with ease a couple of times simply by pulling one group of three at a time. When I first started testing this I always made sure I was pulling one group of three at a time.
You can pull the spiders really far back, almost to the point where the ghostly hero is on the beach, I'm drawing blanks on his name right now. Healing Spring has a 20 second recharge, as does Dolyak Signet. When you interrupt their Healing Spring, make a mental note at where your Dolyak Signet's recharge is. Until it gets back to that point again, you don't need to worry about timing your attack just right.
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Nov 22, 2005, 06:04 PM // 18:04
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#168
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Wilds Pathfinder
Join Date: Sep 2005
Guild: Pwn Appetit [NJoy]
Profession: W/
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The Skales
Just a note on the skales, after I cleared the tunnel, I took on the skales and killed every last one of them. I used my while hexed shield with -3 damage reduction and the lieutenants helm. You take 0 damage from thier attacks, and you are under health degen constantly so I dont think the size of the group matters. But I took them one group at a time. Spamming healing sig as soon as its available. The first 2 go down relatively quickly, its the last one thats tricky, you have to ease off on healing so that Grenths balance doesnt give the skale much hp.
I just used the same build that I use for the spiders nothing different except the helm. They didnt drop one useful thing and I dont know if they are even worth the trouble. I probably wont go after them again, especially since your inventory should be pretty much full from the spiders.
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Nov 22, 2005, 07:42 PM // 19:42
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#169
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Frost Gate Guardian
Join Date: Sep 2005
Profession: N/Mo
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1 run, 5 shards (not kidding)
i luv you man
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Nov 23, 2005, 03:21 PM // 15:21
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#170
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Frost Gate Guardian
Join Date: Sep 2005
Location: Philly
Profession: W/Mo
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where is it that u get lieut helm again?
Last edited by badd; Nov 23, 2005 at 03:26 PM // 15:26..
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Nov 23, 2005, 04:01 PM // 16:01
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#171
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Frost Gate Guardian
Join Date: Sep 2005
Profession: N/Mo
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denravi
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Nov 23, 2005, 04:36 PM // 16:36
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#172
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Somewhere NorthWest of Ranik
Guild: Signet Of Shut Your [Face]
Profession: W/
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I'll try this tonight, my g/f's gone for the weekend, so I'll be alone with GW Thank you everyone for your posts. It looks flawless.
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Nov 23, 2005, 07:14 PM // 19:14
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#173
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Krytan Explorer
Join Date: Nov 2005
Profession: R/P
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Great find Racthoh.
Ah, got a chance to try this last night and it went great. The first two times I was owned on the way to the spider cave by the skales (yeah don't wear the Lieutenant's Helm while running past the Dryders -.-''). However on the third try, all went well. Though my very first mob fight was the entire garrison that came out of the cave. =/
striderkaaru pretty much summed up my strategy of fighting single targets only, then backing off to wait for them to spread out, then going in again. Clearing out the entire cave probably took me an hour and a half, but it did net me two shards and a rare Shadow Staff. There's also a real sence of satisfication when you clear it.
I'm usually a sword person, but I decided to try out axes just for this, and because of the weapon I used.
W/Me (!)
Eviscerate
Executioner's Strike
Cyclone Ax (should probably change to Swift Chop or Desperation Blow)
Sprint
Healing Sig
Watch Yourself
Dolyak Signet
Physical Resistance
Equipment
Desert Collector Battle Ax (15% while in a stance)
Crimson Carapace 45/-2 Shield (while in a stance)
Ascalon Helm and Boots, rest Gladiators
Even with no points into Inspiration, Physical Resistance(10 energy, +40 def against physical attacks, but lose elemental defense) lasts 30 seconds, with a rechange of 20. Still I put 4 points to make it last a good 46 seconds. Also because it's a stance, the bonuses from the axe and shield are constantly active. With a combination of Watch Yourself, Dolyak Sig, and Physical Resistence, I find myself taking virtually no damage from their attacks, sometimes even when using the Healing Sig. Of course the main dmg comes from the poison, but it's nothing the Healing Sig can't handle. Yeah this build is defensive overkill, but it works.
Now I'm wondering if I can just replace Dolyak Sig with Physical Resistance altogether for something else... hmm...
Edit: Well, maybe I'll stay with Dolyak sig. I rather like the defense buff, with Watch Yourself almost canceling out the negative effect of Physical Resistence.
Last edited by Reks; Nov 23, 2005 at 07:29 PM // 19:29..
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Nov 24, 2005, 03:12 AM // 03:12
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#174
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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i tried that W/Me a little and took out dolyak signet for disrupting chop.
Physical resistance and Watch Yourself was enough to deflect any damage and it was actually easier because i could run easier in case i got skaled.
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Nov 24, 2005, 05:34 AM // 05:34
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#175
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Frost Gate Guardian
Join Date: Sep 2005
Location: Philly
Profession: W/Mo
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stats on that desert collect axe?
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Nov 24, 2005, 08:48 AM // 08:48
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#176
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Wilds Pathfinder
Join Date: Nov 2005
Location: Canada
Profession: R/Mo
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Quote:
Originally Posted by badd
stats on that desert collect axe?
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Max Dam, Req9, 15%stance, you can get 15%above in forge from crafter.
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Nov 24, 2005, 12:39 PM // 12:39
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#177
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Frost Gate Guardian
Join Date: Sep 2005
Location: Philly
Profession: W/Mo
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is there a collector thats 15>50 for axe
Last edited by badd; Nov 25, 2005 at 05:02 AM // 05:02..
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Nov 25, 2005, 03:21 AM // 03:21
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#178
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by IIIPowerIII
Max Dam, Req9, 15%stance, you can get 15%above in forge from crafter.
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Actually, the forge crafter is a 15% enchanted axe. The sword is 15^50.
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Nov 25, 2005, 06:53 AM // 06:53
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#179
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Jungle Guide
Join Date: May 2005
Location: Finland
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I did two runs yesterday and got total 8 shards plus other stuff worth about 5-6 platinum. Thanks for sharing but obviously Anet will change this place very soon.
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Nov 25, 2005, 07:05 AM // 07:05
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#180
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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When they do, we'll all do smite runs with our warriors instead. Anet can't stop the warriors of Tyria!
Also, sorry to few players today that asked me to show them how to do it. I was tired of the scenary after several demonstrations today.
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